Received a Bachelor of Science (Friedrich-Alexander-Universität Erlangen-Nuremberg) and a Master of Science (Technische Universität Berlin) in Industrial Engineering and Management with a focus on information and communication systems. Specialized in the areas of Virtual and Augmented Reality (Extended Reality), Virtual Goods and Products as well as User Innovation and Innovation Management in Online Communities and Virtual Worlds.
Since April 2023 | PostDoc at the Chair for Information and Communication Management at the TU Berlin (Prof. Dr. Rüdiger Zarnekow) |
2017 - 2023 | Research associate at the Chair for Information and Communication Management at the TU Berlin (Prof. Dr. Rüdiger Zarnekow) |
2017 | Master thesis on „Listen to the Makers: User Innovation in DIY communities“ |
2015 – 2017 | Student assistant at the Alexander von Humboldt Institute for Internet and Society in the research area „Open Hardware” |
2013 – 2015 | Intern and student assistant at the Telekom Innovation Laboratories in the research area „Data Analytics” |
2013 | Bachelor thesis on „Supply chains in the Industry 4.0: problem identification and solution approaches based on the application of cyber physical systems” |
2013 | Semester abroad at the Universitá degli Studi di Verona (Italy) |
2011 – 2012 | Student assistant at financeAds GmbH & Co. KG in the department “Online Marketing” |
REALITAETENLABOR
Space for interdisciplinary and application-oriented augmented and virtual reality developments
I. VIMIBI
Virtual Reality meets Microbiology: Animating Complex Biological Processes
II. Ostia Forum Virtual Deposit
Archaeological Deposit in Virtual Reality
III. Ostia Forum Altar
Sacrificing in Ostia's First Sanctuary
III. ATARI
Automated aggregation and evaluation of customer reviews for the visualization of product ratings on e-commerce websites using Augmented Reality
IV. SELFPASS
Design of a therapeutically effective platform for a patient-individualized therapy and selfmanagement for patients with depression.
V. W|E Berlin - A Virtual Reality Documentary
Stories of escaping East Germany in Virtual Reality.
I. Focus: Extended Reality and Virtual Goods / Products
Focus on XR applications and the value of virtual goods and products, as well as their impact on existing value chain concepts and innovation creation.
II. Focus: extraction and processing of data
Focus on the analysis of online communities, as well as game environments and sales plattforms for virtual goods and products.
Current Semester: