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TU Berlin

Inhalt des Dokuments

Publikationen des Lehrstuhls

2017

Hamari, J., Hanner, N. and Koivisto, J. (2017). Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games. International Journal of Information Management, 1449-1459.


Matallaoui, A., Koivisto, J., Hamari, J. and Zarnekow, R. (2017). How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames. Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS)


2016

Kübel, H. (2016). Designing for platform dominance – an expert assessment of technological performance as an adoption determinant in the Smart Home field. Proceedings of the Multikonferenz Wirtschaftsinformatik, Ilmenau, Germany


Schlesinger, D., Zarnekow, R. and Repschläger, J. (2016). Analyse der Wohnungsbewertungen von Airbnb. Research Papers in Information Systems Management

Link zur Publikation

Hanner, N. (2016). Freemium for Hedonic Information Systems: What Can We Learn from Games?. Proceedings of the Multikonferenz Wirtschaftsinformatik, Ilmenau


Labes, S., Hanner, N. and Zarnekow, R. (2016). Successful Business Model Types of Cloud Providers. Business & Information Systems Engineering (in Press)


Limbach, F., Kübel, H. and Zarnekow, R. (2016). Improving rural broadband deployment with synergistic effects between multiple fixed infrastructures. Australasian Journal of Information Systems, Vol.20

Link zur Publikation


Hahn, C., Huntgeburth, J. and Zarnekow, R. (2016). LEVERAGE ONCE, EARN REPEATEDLY – CAPABILITIES FOR CREATING AND APPROPRIATING VALUE IN CLOUD PLATFORM ECOSYSTEMS. European Conference on Information Systems (ECIS)

Link zur Publikation

Hahn, C., Huntgeburth, J., Winkler, T. J. and Zarnekow, R. (2016). Business and IT Capabilities for Cloud Platform Success. International Conference on Information Systems (ICIS)

Link zur Publikation

Matallaoui, A., Hanner, N. and Zarnekow, R. (2016). Introduction to Gamification: Foundation and Underlying Theories. Gamification - Using Game Elements in Serious Contexts (Sammelband). Springer, 3-18.


Pröhl, T. and Zarnekow, R. (2016). Preisvorteile durch frei konfigurierbare Instanzen im Rahmen des Cloud Computing. Research Papers in Information Systems Management

Link zur Publikation

Stieglitz, S., Lattemann, C., Robra-Bissantz, S., Zarnekow, R. and Brockmann, T. (2016). Gamification - Using Game Elements in Serious Contexts. Springer.

Link zur Publikation

Ermakova, T., Fabian, B. and Zarnekow, R. (2016). Improving Individual Acceptance of Health Clouds through Confidentiality Assurance. Applied Clinical Informatics

Link zur Publikation

2015

Repschläger, J., Rüdiger, Z., Meinhardt, N., Röder, C. and Pröhl, T. (2015). Studie: Vertrauen in der Share Economy. Universitätsverlag der TU Berlin

Link zur Publikation

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Technische Universität Berlin
Fachbereich für Informations- und Kommunikations- management
Sekr. H 93
Hauptgebäude
Straße des 17. Juni 135
10623 Berlin
Tel.: +49 30 314 78700
Fax: +49 30 314 78702